There seems little point in practicing magic unless you want to do at least a few extraordinary things with this incarnation. Peter J Carroll, The Octavo

Inimicus Dei Constituitur

Tutorials and Examples

Lately, while commenting on images in various groups, two interrelated concepts have come up: iRay's desire for light to render 'noiseless' images and the idea of a 'dark' render. Let's tackle that first one.

iRay is a photoreal render engine. It functions, in physics terms, as a camera. A camera, in the physical world, needs light in order to produce an image. There's no getting around this: it's the way the engine works, and it does a very good job of simulating the physics of real world light.

When we left off, I had just put in a spotlight to give our main figure some definition and overall better illumination. I'm pretty happy at this point; I've got my light illuminating the scene (and it looks pretty good on the water of the stream) and its doing a nice job highlighting my figure and making him stand out from the background. The fill light I added shows off his physique to nice affect and illuminates some of the detail on his clothing.

Lighting Outdoors in Iray with Sun and Sky (Part 1)

Final Render

In response to some posts on Facebook, I thought it might be a good idea to demonstrate some lighting techniques in Iray. This is not a tutorial, its what I'd call a practical example. I'm going to build an image, piece by piece and talk about my choices along the way. I will do my best to point out options as I go, but this is not supposed to be an exhaustive resource, just a example of how one might go about setting up their lighting for an image.