Daz Studio

Lately, while commenting on images in various groups, two interrelated concepts have come up: iRay's desire for light to render 'noiseless' images and the idea of a 'dark' render. Let's tackle that first one.

iRay is a photoreal render engine. It functions, in physics terms, as a camera. A camera, in the physical world, needs light in order to produce an image. There's no getting around this: it's the way the engine works, and it does a very good job of simulating the physics of real world light.

Okay, back for round two of my essential tools. Ready?

Quick Shots 1 got me thinking a little differently about what I write here. After a year in, I think that was needed. I'll still be doing reviews, but they won't be the main focus (they take a long time and aren't nearly as fun as you'd think). But I appreciate that they have assisted folks and that people like my writing style and that I am not afraid to express my opinion even when its not a positive opinion. Also, Quick Shot 1 produced some discussion about similar light sets and how I felt about having a few of them. So I thought, maybe, people might be interested in what I consider to be my most essential tools (right now, this will change over time).